Theory within my ancillary texts and music video-
Representation theory-
Richard dyers Star theoryWe relate to the star because they have a feature that we admire or share with them. This develops from an admiration into an idolization. Some people may attempt to replicate what they like about the star. Pop stars often have a persona so people can relate to them, it also helps if they have a USP so an audience can copy off them and create an ideology based on the stars. Stars are made and groomed to meet the expectations of an audience, we can link to Mulveys theory of the male gaze as being a star comes with expectations and one of these expectations is to be looked at as a desirable person. A pop star is an ‘image’ presented to an audience. The artist made in my video is a good example of this theory I thought Molly would be good to star in my video because she looks good and looks likes the 'ideal' girl, to be a role model for girls and fans. I constructed Molly, telling her how to have her hair and what to wear creating an image and character that will see and appeal to the mass audience.
Jason
Mittell(2001)
argues that genres are cultural categories that surpass the boundaries of media
texts and operate within industry, audience, and cultural practices as well. In
short, industries use genre to sell products to audiences. Media producers use
familiar codes and conventions that very often make cultural references to
their audience knowledge of society, other texts. Genre also allows audiences
to make choices about what products they want to consume through acceptance in
order to fulfil a particular pleasure. Through the link in genre between my
ancillary texts an audience will be able to look at my ancillary texts and
decide or not weather they are going to like my album or my music video or vise
versa due to past interactions with that genre. Because the theory also
states that Generic Characteristics
across all texts share similar elements of the below depending on the medium
for example typical Mise-en-scène/Visual
style (iconography, props, set design, lighting, temporal and geographic
location, costume, shot types, camera angles, special effects).
No comments:
Post a Comment